The franchise I looked at to pick 5 iconic elements was the original Spyro games.
1. Purple.
Spyro's one outstanding feature was that he was purple. The purple and yellow were the trademark colour scheme, it is the first thing that comes to mind when mentioning Spyro.
2. Dragonfly.
Spyro is never seen without his dragonfly Sparx, it is ironic that the thing that serves as Spyro's health bar has achieved a character for itself.
3. "Thank you for releasing me."
This one phrase is said so many times it is essentially a catchphrase for the dragons in the first game, the installment after the first game played off of this phrase by having another character saying it, it was suprisingly nostalgic.
4.Egg theives.
These blue hooded theives were the bane of my life, they had an irritatingly taunting laugh that made you want to chase them to the ends of the earth but they were by no means easy to catch; and that satisfaction the player feels when catching one is massively triumphant. Until another one pops up.
5. The exploration.
One thing I loved about the old Spyro games was the suprising amount of freedom they had. You were somehwhat restricted due to plot devices, like bosses but aside from that you were pretty much free to do what you want.
The immersion the game has isn't really plot immersion, however that plot for the games are usually more entertaining; not usually over serious. This is particularly applied to the first game.
All the dragons are trapped in stone due to one of the dragons offending the antagonist Gnasty Gnorc (By calling him ugly.), save for Spyro. Game starts from there.
With this the relationship between the main character and the goal it is purely to save your race, that is a about a much detail that can be pointed out.
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