Interactivity is key to games core mechanics
For instance, in the lesson we looked into 2 different games in groups, one set in the past and the other in the future. What the differences they held and the ways they are executed.
For the game set in the past we chose Red Dead Redemption, a western setting.
Features that were pointed out in this game was the accuracy of the weponary for it's time period, along with that the environment, which is evident that it was the focus for this game due to it being free exploration; the towns in particular can immedietly be seen as a western setting. The freedom that the game allows also makes it even more so a convincing western game, cowboys do what they want, when they want sort of vibe.
Modes of transportation also reflected the time period as viturally everything at that point went down to travelling by horse.
The people that you interact with in the game also help with the setting; they way they talk to you, their accents; which we also mentioned the voice acting definately aided this area of the world of Red Dead.
Law in the game is also kept historically correct, political posistions and so forth as well; for instance the posistion of Sheriff is held mainly to Western set situations.
For the future setting, we looked at Dead Space.
Unlike Red Dead Redemption, this game has the freedom of what they can do with the whole setting as it is in the future, there's nothing holding them back with ideas as opposed to a historically correct game.
However with futuristic settings more often than not mean the genre is sci-fi.
No comments:
Post a Comment